Old Republic Mod Battlefront 2

. Topics Content Last blog post.Chat and share anything associated to Superstar Wars Battlefront 2. No road directions or mod press releases here. Use Function in Improvement discussion board.Moderator: 990 Topics 24612 Content Last blog post byTue Might 21, 2019 9:42 feel.In this discussion board you will discover and blog post information regarding the modding of Star Wars Battlefront 2. DO NOT Posting MOD IDEAS/REQUESTS.Moderator: 11400 Topics 103444 Posts Last blog post byThu Might 23, 2019 2:46 evening.Functioning on a brand-new map? Have a new mod out for swbf2?!

Write-up an statement of the up-coming release right here.Moderator: 973 Topics 67703 Articles Last posting byTue Might 07, 2019 5:49 evening.New routes and mods are coming out rapidly. If you launch something (even a beta) make sure you article it here. Be sure to give details in the subject such as Chart/Mod title and versionModerator: 991 Topics 32114 Content Last posting byThu Might 16, 2019 7:21 pm.How to produce versions in XSI and additional 3D programs and create them function in Battlefront 1 2. Write-up models, guidelines for software utilization and share anything XSI, 3DMaximum, SketchUp, etc.Moderator: 2097 Subjects 31521 Posts Last article byFri May 03, 2019 3:49 evening.Article everything from general queries, to modding queries, to chart WIPs to releases. (SWBF1 only)Moderator: 2448 Topics 28185 Posts Last blog post byThu Might 23, 2019 10:27 am.Delivering the supply documents for your mod or map? Write-up em' right here. (Applies to bóth SWBF1 SWBF2)Modérator: 751 Subjects 18298 Articles Last article byWed May 22, 2019 5:20 am.

Press Okay, this will take some time so be patient. Once that is done, now go to the 2.2 Patch file you previously downloaded and follow the same exact steps you did for the GTConversionPack. Including the install location, now from my own expierience this will install Battlefront Xtreme which is also a highly reccommended mod. If anyone here hasn't had the chance to play the KOTOR era mod on. Next time I'm playing through Manaan and I hear the Republic and Sith troops. Okay, I've installed the files exactly as described, but when I boot up the game, it's the same old thing. That's one of the essential mods for Battlefront 2.

Battlefront 2 Xbox Mods

I feel like you are usually going the incorrect path with these models; a Republic Commando's shield wouldn'testosterone levels be produced out of the materials that you are usually trying to obtain here with the regular routes and humps. A good reference for Star Wars 'pseudo-plastic shield' I always Like to point to is certainly The Old Republic's 'Hope' trailer:The armor seen in this truck is extremely physically accurate; it appears like a challenging pseudo-plastic that has some battle scrapes and put on. The materials that Republic Commando'beds armor is usually made out of would be equivalent, I imagine. It wouldn't dent or become as bumpy as you are making the armor in this mod.

It actually appears like you are just driving these material configurations for visual impact on these models without actually thinking of what the armor is in fact produced of. It appears low.

I personally believe you would be much much better off with a well tuned specular map, and no normal routes.The CIS models would be similar, many of them would not really make it through sufficient fights (allow alone also a solitary one) to obtain as much wear and rip as you are usually placing into the téxtures on this mód. Most of them would end up being freshly shipped from a manufacturing plant.My primary Mass Impact: Unification models implemented these philosophies, and I believe they turned out great. Clear, readable, and good looking. And all they used had been specular road directions.Sorry if this seems overtly severe, but it's just my feelings on the matter. A lot of modders get captured in the snare of pushing for as much visible fidelity as possible, making use of as numerous engine functions as achievable but actually end up hurting the visuals even more in the end because it gets a dirty, jumbled visible clutter. I don't would like to notice that happen.

I'm attempting to assist, is definitely all. As you can notice the RC armors are usually not that smooth and clear like in the TOR trailer. Besides I think it looks more realistic to have got an damaged armor than an brand new armor.Furthermore the authentic RC versions arrived with lump and specular map, too. And they had been much more bumped than my work.I hope you can take pleasure in the video game non the much less. Probably i'll decrease the bump a little more. But for today i require to discover an mistake. My mod failures without mistake log entry and we don'testosterone levels know why.

I cannot inform you when i discover the period to fix it.EDITproblem fixed. I tryed to improve the kama collision as well.

I couldn't obtain it 100% working but i think i can reside with the result. Read through my write-up again. I in no way said that they had been 'clear.' I stated that my Bulk Effect systems were clean. Like I said in my authentic post, many of the 'weathering' arrives from fight scuff marks and put on. The shield is made to appear tough without actually incorporating indentations and damaging the fairly smooth surface area.

Old Republic Star Wars Battlefront 2 Mod

Perhaps I also wasn't apparent enough with what I intended by 'clean.' Furthermore, Anakin, proceed with your eyesight. It'h your mod. I was simply putting my ideas out presently there.Edit: Also, I experienced forgotten how the Cómmandos in the initial game looked. You are doing a great work replicating that design here.

Probably I should take up my critiques on the design of the Commando'h armor materials with the first creators of the very first sport? There were so many requesting for the fakeconsole. I just desired to allow you know i discovered everything i want to fix it. At the instant i'meters attempting to modify the font fór every fakeconsole. lf it looks good and functions i fixed it and you'll get it soon. If not, i need to make use of my very own font and thus i need to shape out how to operate an script only for my own mod.After i set that issue i'll have a look at the last stats to repair the lacking symbols.UPDATEAs you may currently understand i'meters functioning on a rebuilding of my mod.Right here you can see the fresh RC player models. I still require to colour the individual classes, add shadow and reduced rez and enveloping.